The Sea's Spite is a 4e game I'm running with 5 or 6 players, though usually only 3 or 4 can show. It doesn't follow the normal XP progression, but we level up after every two sessions since don't get to play as often as we'd like.
The story began shortly after the party fled Turbahnesse, the large port city and capital of Turbahn. They took issue with the 75% tax on adventurer's finds imposed by the wild-eyed Prince James. They were marked as treasonous criminals the moment they voiced their grievance, and had to fight their way to the docks. Here, the part embarked on the Sea's Spite, a flying ship used to trade over the Mountains of Stars. Melech actually won her in a steep game of cards only nights before, as well as the service of her crew led by Captain Stu Irontooth. With typical adventurers' luck, they sailed right into a mighty hurricane. Captain Stu had hoped to make it across the sea to a safe port in Brace, but things didn't go according to plan. It is here the story picks up...